Originally posted by Z:
Charles,
Thanks for comments. Here are some brief responses.
~~~o0o~~~
1. The mandatory chassis safety parts (roll-hoops, side impact,...) form most of the chassis for the Twin-Beam concept. No more torsional stiffness is needed, because beams allow soft springs. I would not suggest adding any extra torsional "softness" to the chassis, again, because the soft corner springs already give enough softness. The advantages of longitudinal Z-bars is that they can give a completely soft twist-mode, even with a stiff chassis and stiff roll-mode, this latter being necessary with wishbones with small camber gain (long FVSA). Also the Z-bars make handling adjustments (ERMD) very easy.
~~~
yyyy
Wouldn't a car that's soft in twist be less responsive to changes in ERMD/LLTD? I remember hearing about some older cars that couldn't have o/s or u/s tuned out of them because the chassis was too soft in twist - would you have to make changes to the twist stiffness to get some changes out of this?
yyyy
2. I think the possibility for weight reduction by using beams over wishbones comes mainly from the much simpler chassis with its smaller number of hard points.
yyyy
If your front end is legal, you are one or two tubes short of having all the hard points you need for a double-wishbone suspension. A legal rear box will have almost all of them already due to the need to triangulate the rear roll hoop support loads back to the main hoop floor in all three dimensions. You can save a couple tubes at the cost of making it harder to get in and out by making the main hoop supports come forward, which will give you almost complete freedom to get rid of the rear structure.
Thinwall steel tube is
light. There will be many roughly 70-lb frames at FSAE/FSAEW. Your main hoop, front hoop, and side impact bars make up about half of that by themselves.
yyyy
You say
"A De Dion rear end is at least as complex as any double wishbone setup."
I have to disagree. I reckon a detailed study of a De Dion would have it roughly half as "complex" (time to make, etc.) as double wishbones. Likewise, there are many other simple suspensions that are almost never considered. The "proof" of this is that almost all FSAE teams use the completely unnecessary push/pullrods-&-rockers, so they are clearly not concerned by useless complexity, and make no attempt at "simplicity". Well, other than talking about "KISS".
http://fsae.com/groupee_common/emoticons/icon_smile.gif
~~~
yyyy
Double wishbome rear end:
2x upper a-arms
2x lower a-arms
3 spherical bearings per a-arm
2x toe control links, with 2 spherical bearings each, for a total of 16 spherijoints.
Four Link/"full-complication" De-Dion rear end:
2x lower longitudinal links
2x upper longitudinal links
2x lateral locating wishbones with toe links (you can substitute 4x lateral locating arms if you please, and I'll accept that with a laterally stiff center slider for the De Dion beam you can eliminate two of them and still get good toe control)
1x De Dion beam with rigid attachment to hub carriers and some sort of in-out sliding mechanism in the middle.
Total: 2 spherijoints per longitudinal link, for a sum of 8. 4 spherijoints per lateral wishbone, sum of 8. 16 total spherijoints plus one to-be-designed in-out slider mechanism on the De Dion beam.
"Simpler" De-Dion rear end:
2x longitudinal links leading directly forward from the hub carriers, pivoted on broad roller or needle bearings at each end.
2x lateral links leading to the center of the car, pivoted on broad roller or needle bearings at each end.
1x De Dion beam that absolutely needs an in-out slider mechanism as your axle lengths will change a lot.
I will contend that you will not achieve adequate toe and camber stiffness with this design unless your bearing assemblies can be EXCEPTIONALLY stiff in bending across the rollers/needles. The first way I can think of to do this is to build them as two-bearing assemblies with a "kingpin" between them. These will have to be pressed in and kingpin deflection, wear, and fatigue are all well-known problems in many applications where they are used. Total of 8 joints, plus the slider.
3-link beam axle with Panhard bar:
2x longitudinal links, 2x joints each
1x Panhard bar, 2x joints
Total of 6 joints. Second-simplest decent rear suspension I can think of (the Texas World Axle is my secret for now)
yyyy
3.
"Outside of racing and certain military off-road vehicles, there are very few vehicles where the main differences between success and failure are peak tire grip and controllability near peak tire grip."
Well, how about every farm tractor ever built.... and all the earthmoving machines....?
http://fsae.com/groupee_common/emoticons/icon_smile.gif All of these rely on massive grip, so almost always have a completely soft twist mode. (BTW, to be successful in motorsport you just have to keep your sponsors happy, and back of the grid is no disadvantage.)
yyyy
Farm tractors are limited in lateral and longitudinal force capabilities by the possibility of rollover about either the X or Y axis. They have an interesting compromise to consider - a low center of gravity will improve stability, which will broaden the range of terrain they can operate on and increase their tractive effort, but a high ground clearance is useful to clear obstacles, and more suspension travel will improve control. A lot of the time additional grip available at the tires will not provide any useful benefit! I agree with you that tractors and earthmovers are applications where traction and controllability are important near the static and dynamic limits of the vehicle.
yyyy
"The garbage truck consisted of a torsionally flexible twin-rail chassis ... The chassis released its stored energy ... the rest of the truck wobbled back and forth..."
And therein lies the problem with providing a soft twist mode with a spring capable of storing a lot of energy. Better is completely soft, like tractors, forklifts, ride-on lawnmowers, etc., etc..
~~~
4.
"...while the risks of moving to [a fewer-moving parts suspension] include possible disqualification, rules changes which would ban the car..."
Any comments from someone on the Rules committee???
yyyy
As drawn, you have moving front suspension arms inside the cockpit and a heavily loaded front suspension pivot - at the back of a leading arm no less - that is right under the driver's knees. With typical FSAE design that places the driver's feet a large distance in front of the front axle, it will be in very close proximity to a rather delicate part of the driver's anatomy.
A concept of mine, with a simple axle tube with its two bearings mounted in rubber blocks, was rejected by my team's Design Review Board as very likely to be ruled illegal on not having working kinematic suspension.
yyyy
"When we build [the standard suspension] we are not simply polishing a turd - we are selecting a design that has proven to be at least OK at its job and will not be banned or drop-kicked in design."
The sad part is that a "NO suspension" car would also be "OK at its job" in FSAE, but a lot easier and cheaper to build, and probably faster because lighter, more testing time, etc.
The really sad part is that you really are all "Polishing A Turd". And in building the "PAT" car very few students learn how real suspensions work, because real suspensions have to cope with real roads which have real bumps on them, whereas FSAE tracks are unrealistically smooth.
yyyy
A passenger car's suspension doesn't actually have to work over bumps! If ride, roadholding, and handling actually mattered in a passenger car, Citroen, Mazda, and Lotus would not always be on the edge of existence. Almost every consumer willingly accepts a car that rides and handles like crap.
If I'm designing a suspension that actually matters, I'll consider more scenarios than uniform roll, one-wheel-bump, and two-wheel-bump. The point here is to design a suspension optimized for a fairly narrow scenario - a generally smooth, generally level track with a decently uniform surface. A broader range of surfaces is encountered in SAE Mini Baja, and it would be a lot of fun to try to clean up there by considering the dynamics a lot more carefully than a typical MB team does.
yyyy
Z