I see that "blind thinking" (cogitatio caeca) is strong here. Just pick an equation, any equation...
~~~o0o~~~
Goost (Austin),
Quote:
Here's a one wheel bump (like rolling over a broomstick with one tire) in a 7-dof ride model...
...
This picture is near useless unless I provide every spring rate, damping rate, what anti-roll/anti-pitch springs I use
which are of course useless without mentioning track, wheelbase, inertia properties, wheel-set mass
which are of course useless without damper hysteresis since this is small amplitude
which are of course useless without mentioning the input Amplitude since we are now nonlinear...
I agree 100%! Useless!!!
And far too much of that nowadays. Too many vaguely chosen examples, which are specified in sloppily worded sentences and presented in contextless plots, and which are in no way representative of a given problem, yet nevertheless emphatic conclusions are still drawn from their useless results.
Quote:
I think there is much more to see in my previous plot for discussion, even if it is 'hardly realistic'.
[with this plot referring to]
... the mass in the model is the chassis, not the wheel. ... So the impulse is either a force on the chassis, or a displacement at the ground, which have the same response (ratio) for impulse.
[and]
... I'm pretty sure mass (+ maybe coulomb friction) is the only thing that transmits the 'sudden impact ... at the wheel'...
I still have no idea how your above model/plot is supposed to represent Claude's original problem of "... ride height variation ... after a sudden impact of a vertical force at the wheel."
No, "mass", in itself, CANNOT "transmit the sudden impact".
Rather, any force or motion at the wheel is transmitted to the chassis through the spring-damper (neglecting "jacking-forces" acting through the control-arms). The springs transmit the force as K x extra-spring-deflection, so giving greater "impact" with greater K (and this K includes bump-rubber at end of stroke). The dampers transmit the force as C x damper-velocity, so greater "impact" with greater instantaneous-C (or Damper-Ratio, "zeta").
So, assuming a car travels at a given velocity over a given sized bump, and all-else-equal, it is bleeding obvious that the car with greater DR (eg. = 0.9 vs 0.3) feels the greater "impact". That is, its chassis launches higher into the air, which is the OPPOSITE of your plot. This, of course, is the whole point of fitting suspensions to cars in the first place (ie. softer-suspension = better-bump-absorbancy)!
It is really disappointing to me that so many young "engineers" can produce so many pretty plots without seeing the obviousness of their flaws!
Quote:
I'm worried the concept of 'static suspension deflection' is going to confuse people if we include friction, because then the term isn't quite right, is it?
The use of "Static-Deflection" to characterise a suspension's "stiffness" was originally brought up as an alternative to "F&R Ride-Frequencies" (<- on a thread of same name).
Both concepts are flawed in that they both rely on many, usually unspecified (!), simplifying assumptions. For example, "SD" implies linear spring-rates, which is usually only approximately the case. But the "RF" concept is even more ridiculous, because its simplifying assumptions are almost NEVER met in practice (eg. CG position and Pitch-MoI must both be "just right", which is very rare, +++).
Neither concept says anything more about the suspension than the other. Well, except that, since SD = (M x Ge)/K, and RF = sqrt(K/M), the SD concept implies that you are on a planet with same gravity "Ge" as Earth. So for "moon-buggies" you must use Gmoon...
But, bottom-line IMO, is that "RF" is used nowadays for no other reason than that it sounds oh-so-clever. By contrast, "SD" is so-stupid-simple that I calculated suitable numbers without even using pen or paper (see earlier post).
~~~o0o~~~
Ritwik,
Quote:
Z you told that the given static deflections/frequencies are on the softer side, but the typical FSAE frequencies are in the range of 2-4 Hz, and mine is 3.5+Hz.
Despite claims to the contrary, many FSAE cars have run, at the actual competitions, with effectively RIGID suspensions. This is obvious from seeing the cars visibly "bouncing on their tyres", because no suspension movement to damp-out such bouncing. Such cars have, in fact, been outright winners of FSAE competitions. These cars would have been even faster if they had softer suspension.
Your current spring-rates are about right.
~~~o0o~~~
Claude,
I see that Ritwik has included calculations for Pitch and Roll inertias and frequencies based on "the parallel axis theorem". As you may be aware, I believe that approach is deeply flawed.
So, rather than you spending so much time "Politeness Policing", in insisting that Forum-newbies properly introduce themselves, could you please spend some time clarifying why you think the parallel-axis-theorem is necessary? FWIW, I think I know why you use that approach, but it has NOTHING to do with "oscillation frequencies".
After all, isn't this Forum supposed to be about discussing technical engineering issues, rather than enforcing unnecessary social protocols? (For example, I have had countless very polite, very long, and very interesting technical discussions with people at racedays, etc., without ever exchanging any names! Only if future contact is sought is it necessary to exchange names, business-cards, etc.)
Z