Hm, can't say I agree with this. To calculate your jacking forces all you need are 1D look ups at each corner (for independent front and rear susp). I'd agree that 10 points per curve *sounds* coarse, but particularly for most racecars with relatively small suspension travel, it's not unreasonable. Kinematics tend to not be wildly nonlinear or extreme curvature in your working range, too.
In any event that means 10 [data points] * 5 [kinematic look up curves per corner] * 4 [corners] = 200 points, not 10000.
I'd say it's typical in commercial solvers that the lookup approach is considerably faster than full multi body kinematics.