Solidworks has gained a lot of realism over the years, and as our models get more complex and realistic I'm finding the need for a "real world" toolbox. Especially when dealing with things like suspension jig assemblies, getting geometry that meshes well when exported in STL format, etc. So I propose...
The Solidworks "Redneck Garage" Toolbox
And here's what it would contain:
Pliers tool:
The icon would be a set of 12 in. Vise-Grips. It would just sort of tweak things into place, for example when you're trying to mate things that are offset by a couple hundredths of a degree.
JB Weld tool:
The weld bead feature is nice, but it has trouble when, say, you have a complex 0.013" gap between parts. In the real world you would just fill it in with weld, but that doesn't quite work yet in the CAD world. The icon would be two tubes, one red and one black. Instead of specifying a weld bead radius and edge, the stuff would be "poked" into place with the user's choice of a spatula, popsicle stick, or finger.
BFH tool:
The icon for this would be a Big F Hammer. This one is similar to the pliers tool, only it would be applied at a point instead of to an edge or face. The user interface would be similar to those arcade golf or bowling games where you pick an aim point, then hurl the mouse forward at a speed that corresponds to how hard you want to hit the object. Why? Because you always need a BFH.
Torch tool:
This would have an icon of a blow torch. It would serve no other purpose than setting everything ablaze when you just want to burn it all down.
The Kick/Stand on tool:
This would have an icon of a boot. This would be an add-in to Solidworks Simulation, and would serve as a validation tool one level below COSMOS X-press. The user would have only 4 materials to choose from (metal, wood, plastic, and rock), forces are applied in a 6 in. x 12 in. foot shapes only in increments of 200 lbf, and fixed restraints are automatically applied opposite of wherever the foot is applied.