MORE ABOUT UWA'S INDEPENDENT ROLL-MODE CONTROL.
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Some more things that need explaining...
I assume everyone has a picture of UWA's system in their mind. Namely, there is a Lateral-U-Bar that has its "backbone" pivotted to the car-body, just behind the MRH. The ends of the LatUB have drop-links that go down to the two undertray tunnels, and these tunnels act as Longitudinal-Balance-Beams. The 2 x ends of each of the 2 x LongBBs can be considered to act directly down on the 4 x wheelprints.
Assume (to keep the numbers simple) that wheelbase is 1500 mm, and the drop-links attach to the tunnels/LongBBs at 900 mm rearward from the front-wheels, so 600 mm forward of rear-wheels. Thus any vertical force on a drop-link is transferred, via its LongBB, in the ratios 600/1500 = 40% to the front-wheel, and 900/1500 = 60% to the rear-wheel. That is, the forces are as per Archimedes' "Law of Levers" (so nothing new here! ).
Now consider the all-wheel suspension modes of:
HEAVE - With above picture in mind it should be obvious that the four wheels can all move together in Heave (ie. all equally up, or all equally down, wrt the car-body) with NO RESISTANCE from the above linkage (other than a bit of friction in joints, etc.). That is, the LatUB simply pivots about its "backbone", and NO PART OF THE LINKAGE IS STRESSED. Therefore, this linkage exerts NO FORCES on the wheelprints during Heave motions.
PITCH 1 - Assume that the "Pitching" occurs around the drop-link-to-LongBB ball-joints. Obviously these BJs don't offer any resistance (again, neglect any small friction), so NO FORCES on the wheelprints from this type of "Pitch".
PITCH 2 - BUT!!! What about "Pitching" about a lateral-axis at MID-WHEELBASE? Now there will be some rotation about the drop-link BJs, and also some rotation of the LatUB wrt car-body, as in the Heave case. But, again neglecting small friction, NO FORCES on the wheelprints from this type of "Pitch". (Please draw side-view sketch to convince yourselves of this).
TWIST - Assume that this "Twist" IS DEFINED similarly to Pitch 1 above, but with opposite rotations of the two LongBBs, as seen in side-view (eg. so left LongBB rotates nose-up about its Drop-Link-BJ, and right LongBB rotates nose-down about its DLBJ). So, again, the total linkage only has a small rotation at the drop-link BJs, and so again NO FORCES on the wheelprints from this type of Twist.
Thus, the above Roll-mode control linkage ONLY RESISTS Roll motions, and exerts NO RESISTANCE against any Heave, Pitch, or Twist motions, AS THEY ARE DEFINED ABOVE.
~~~o0o~~~
BUT!!!
WARP - Let us, somewhat perversely perhaps, DEFINE this mode to be the EQUAL and opposite vertical movements of the car's diagonal pairs of wheelprints. This means that if we consider the originally flat plane containing the four wheelprints to be Warped in this way, then the "Nodes" (= points of no displacement) of the resulting warped plane are along the longitudinal-centreline of the car, and along the lateral-centreline (= mid-wheelbase) of the car (see sketches somewhere...).
VERY IMPORTANTLY, this now also means that one drop-link must move upward, and the other drop-link must move downward, because they are rearward of the node points. The Lateral-U-Bar is thus twisted, and thus UWA's Roll control system RESISTS THIS TYPE OF WARP MOTION.
So, it is NOT WARP-SOFT!!!
BUT!!! It is still COMPLETELY TWIST-SOFT!!!!!
~~~o0o~~~
There is nothing paradoxical, at all, in the above explanation.
Here I should mention that I have very little idea of how the F1 "active-suspension era" engineers went about their work, or what DEFINITIONS they used. There is very little information about this in the public domain (and Dynatune ain't talking...).
But I do suspect that many of the workers at that time somehow "burned into their minds" the notion that the Warp-mode MUST BE DEFINED as above. And therefore any adjustment of LLTD away from 50:50 MUST NECESSARILY require an ACTIVE Warp-mode. I have certainly heard that view expressed several times, and used alongside phrases such as "Warp/Roll-mode coupling...".
This is why I have always used the name "Twist-mode" to distinguish it from the "Warp-mode" behaviour. I have also used "Bounce-mode" to distinguish it from the more symetrical "Heave-mode" (and this relates to Tim's earlier comments regarding "spring centres" and "aero Pitch sensitivity", which are (non-) problems that are easily solved with the appropriate definitions.) I would have chosen different terms for "Roll" and "Pitch" too, because these can also be defined differently, but I still can't think of good enough alternative words...
~~~o0o~~~
Bottom lines:
Sloppy, and unconsidered, use of DEFINITIONS = "we failed miserably".
Careful and considered choice of DEFINITIONS (right from the beginning!!!) = you can have a completely soft Twist-mode, AND any LLTD you want.
It really is much easier to solve problems, when you have a clear understanding of what you are talking about.
More to be said, but enough for now...
Z